Ebook Game Changers: Education and Information Technologies - Part 1

Ebook Game Changers: Education and Information Technologies - Part 1 includes contents: Chapter 1 The knowledge economy: Challenges and Opportunities or American Higher Education; Chapter 2 The questions we need to ask first: Setting priorities for higher education in our technology-rich world; Chapter 3 IT as a game changer; Chapter 4 From metrics to analytics, reporting to action: Analytics ’ role in changing the learning environment; Chapter 5 IT innovations and the nontraditional learner; Chapter 6 Why openness in education? Chapter 7 Early dayso f a growing trend: Nonprofit/for-profit academic partnerships in higher education; Chapter 8 Scaling up: Four ideas to increase college completion.