• Ebook Lập trình Game với Unity (Learn Unity3D programming with UnityScript): Phần 1

    Ebook Lập trình Game với Unity (Learn Unity3D programming with UnityScript): Phần 1

    Mục đích của cuốn sách "Lập trình Game với Unity (Learn Unity3D programming with UnityScript)" là làm cầu nối thu hẹp khoảng cách – mang đến cho bạn một nền tảng lập trình trong ngữ cảnh sử dụng Unity để tạo một game đơn giản, kết nối những kiến thức bạn đang học với thông tin phù hợp có trong tài liệu hỗ trợ, và thậm chí là hướng dẫn cách sử...

     203 p hdu 06/07/2022 89 0

  • Ebook Lập trình Game với Unity (Learn Unity3D programming with UnityScript): Phần 2

    Ebook Lập trình Game với Unity (Learn Unity3D programming with UnityScript): Phần 2

    Mục đích của cuốn sách "Lập trình Game với Unity (Learn Unity3D programming with UnityScript)" là làm cầu nối thu hẹp khoảng cách – mang đến cho bạn một nền tảng lập trình trong ngữ cảnh sử dụng Unity để tạo một game đơn giản, kết nối những kiến thức bạn đang học với thông tin phù hợp có trong tài liệu hỗ trợ, và thậm chí là hướng dẫn cách sử...

     210 p hdu 06/07/2022 90 0

  • Ebook Data compression: The complete reference - Part 1 (Fourth edition)

    Ebook Data compression: The complete reference - Part 1 (Fourth edition)

    This fourth edition of "Data compression: The complete reference" provides an all-inclusive, thoroughly updated, and user-friendly reference for the many different types and methods of compression (especially audio compression, an area in which many new topics covered in this revised edition appear). Please refer to the content of part 1 of book.

     555 p hdu 05/07/2022 74 0

  • Ebook Data compression: The complete reference - Part 2 (Fourth edition)

    Ebook Data compression: The complete reference - Part 2 (Fourth edition)

    This fourth edition of "Data compression: The complete reference" provides an all-inclusive, thoroughly updated, and user-friendly reference for the many different types and methods of compression (especially audio compression, an area in which many new topics covered in this revised edition appear). Please refer to the content of part 2 of book.

     563 p hdu 05/07/2022 71 0

  • Ebook Pro WPF 4.5 in C#: Windows presentation foundation in .NET 4.5 - Part 1 (Fourth edition)

    Ebook Pro WPF 4.5 in C#: Windows presentation foundation in .NET 4.5 - Part 1 (Fourth edition)

    Part 1 of book "Pro WPF 4.5 in C#: Windows presentation foundation in .NET 4.5 (Fourth edition)" provide with knowledge about: fundamentals; dependency properties; routed events; deeper into WPF; element binding; styles and behaviors; drawing and animation; shapes, brushes, and transforms; geometries and drawings; advanced animation;...

     490 p hdu 05/07/2022 36 0

  • Ebook Pro WPF 4.5 in C#: Windows presentation foundation in .NET 4.5 - Part 2 (Fourth edition)

    Ebook Pro WPF 4.5 in C#: Windows presentation foundation in .NET 4.5 - Part 2 (Fourth edition)

    Part 2 of book "Pro WPF 4.5 in C#: Windows presentation foundation in .NET 4.5 (Fourth edition)" provide with knowledge about: templates and custom elements; control templates; custom element; data; formatting bound data; ists, trees, and grids; windows, pages, and rich controls; documents and printing; additional topics;...

     602 p hdu 05/07/2022 36 0

  • Ebook Professional mobile application development: Part 1 - Jeff McWherter, Scott Gowell

    Ebook Professional mobile application development: Part 1 - Jeff McWherter, Scott Gowell

    Part 1 of book "Professional mobile application development" provide with knowledge about: preliminary considerations; diving into mobile: app or website; creating consumable web services for mobile devices; mobile user interface design; mobile websites getting started with android;...

     212 p hdu 05/07/2022 87 0

  • Ebook Professional mobile application development: Part 2 - Jeff McWherter, Scott Gowell

    Ebook Professional mobile application development: Part 2 - Jeff McWherter, Scott Gowell

    Part 2 of book "Professional mobile application development" provide with knowledge about: getting started with IOS; getting started with windows phone 7; getting started with blackberry; getting started with appcelerator titanium; getting started with phonegap; getting started with monotouch and mono for android;...

     224 p hdu 05/07/2022 64 0

  • Ebook Multimedia Communications: Directions and Innovations - Part 1

    Ebook Multimedia Communications: Directions and Innovations - Part 1

    Part 1 of the book "Multimedia Communications: Directions and Innovations" provide with knowledge about: multimedia communications: source representations, networks, and applications; future telecommunication networks: traffic and technologies; speech coding standards; audio coding standards; still image compression standards; multimedia conferencing standards;...

     147 p hdu 05/07/2022 85 0

  • Ebook Multimedia Communications: Directions and Innovations - Part 2

    Ebook Multimedia Communications: Directions and Innovations - Part 2

    Continued part 1, part 2 of the book "Multimedia Communications: Directions and Innovations" provide with knowledge about: ATM network technology; ISDN; video-on-demand broadcasting protocols; internet telephony technology and standards overview; wideband wireless packet data access; internet protocols over wireless networks; transcoding of the internet's multimedia content for universal access; multicasting: issues and networking support;...

     190 p hdu 05/07/2022 77 0

  • Ebook Programming Methodology: Part 1 - Annabelle Mclver, Carroll Morgan

    Ebook Programming Methodology: Part 1 - Annabelle Mclver, Carroll Morgan

    Part 1 of the book "Programming Methodology" will provide with knowledge about: models and correctness; wanted: a compositional approach to concurrency; enforcing behavior with contracts; asynchronous progress; a reduction theorem for concurrent object-oriented programs; abstractions from time; a predicative semantics for real-time refinement;...

     208 p hdu 05/07/2022 89 0

  • Ebook Programming Methodology: Part 2 - Annabelle Mclver, Carroll Morgan

    Ebook Programming Methodology: Part 2 - Annabelle Mclver, Carroll Morgan

    Continued part 1, part 2 of the book "Programming Methodology" will provide with knowledge about: programming techniques; object orientation; object-oriented programming and software development - a critical assessment; a trace model for pointers and objects; object models as heap invariants; abstraction dependencies; applications and automated theories;...

     248 p hdu 05/07/2022 96 1

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